Clinicians, athletic trainers, and coaches currently possess woefully inadequate tools to satisfactorily address widely recognized problems relating to the head injury crisis.
Present test methods, including neurocognitive tests, balance tests, and the like, simply fail to address the reality that injured athletes suffer symptoms from disruptions in multiple systems, resulting in diminished overall physical performance. Increased physical activity typically aggravates these symptoms.
The patented TRAZER® represents a novel, holistic and objective approach to head injury management as it mimics game play to challenge and assess visual, vestibular, cognitive, neuromuscular/ musculoskeletal and cardiorespiratory systems by gradually raising the heart rate to game levels.
A TRAZER Baseline Assessment takes less than 7 – 9 minutes. It’s a complete solution for head injury management that’s fun, simple, and convenient for coaches, athletes, and parents. Here’s how it works:
- Athlete takes the 7-9-minute Baseline Assessment before an injury occurs.
- Immediately following an injury, the athlete takes TRAZER’s BESS Test and receives objective data used to determine a specific recovery plan.
- A structured, staged return-to-play protocol is followed.
- A return-to-play TRAZER assessment is completed prior to the athlete’s release to play.
The Problem: Cognitive acuity is challenged by concussion.
The solution: TRAZER “sports simulation” inherently, and uniquely simultaneously integrates the “cognitive, sensory and motor systems.”
TRAZER’s novel approach to Dual Task paradigms recognizes that persons moving within their environment, whether athletes on the field or court or geriatric patients ambulating across a room, must, based on visual observation, navigate their path. And in many cases, they must also simultaneously “modulate,” either consciously or subconsciously, the rate at which they move.
For example, a football running back carrying the ball will, from moment-to-moment, select a movement path that offers the greatest potential to gain maximum yardage. At any time, the runner may elect to modulate his running speed to elude tacklers. The same paradigm may apply to a basketball player driving to the net.
TRAZER’s compelling Dual Task Paradigm is, by its very nature, fundamental to the ability of a subject to successfully navigate his or her environment, regardless of whether the subject is a geriatric patient, a wounded warrior, or a healthy athlete. Plus, it generates unprecedented data.
The problem: The effects of concussion diminish your athlete’s ability to play.
The solution: TRAZER accurately replicates the global demands of game play to simultaneously measure cardiorespiratory capabilities as well as movement performance in up to 8 vector directions to detect movement deficits that may expose a healthy athlete to a higher risk of concussion, and conversely to determine if a concussed athlete has fully recovered his movement/motor skills post brain injury.
For any volitional test, the subject’s motivation is essential to maximum effort, and therefore test reliability and accuracy. TRAZER is a game; a great game. It’s a blast to play. Athletes strive to “score” on TRAZER.
The problem: As intensity of gameplay increases, concussion symptoms increase.
The solution: Instead of sedentary tests of cognitive prowess or static balance, use TRAZER to assess the global interaction of the athlete’s visual, vestibular, cognitive, neuromuscular/ musculoskeletal and cardiorespiratory systems, while safely elevating the athlete’s heart rate to game levels.
The problem: The most commonly used concussion baseline and return to play tests are administered while the athlete is seated at a computer or standing on the balance device. Tests have no resemblance to gameplay.
The solution: Our TRAZER® Sports Simulator, via full body sensing, 3-D graphics and breakthrough measurement analytics, provides previously immeasurable data directly related to your athlete’s healthy sports performance capabilities.
TRAZER displays realistic visual cues on a large screen to prompt game like movements that progressively elevate the heart rate to gain game levels. To assess global performance capabilities: Visual, vestibular, cognitive, neuromuscular/ musculoskeletal and cardiorespiratory systems.